The OSR needs a new approach to classes and this is it (maybe???)
There is no reason that players cannot be allowed to play as virtually anything , provided they begin relatively weak and work up to the top, i.e., a player wishing to be a Dragon would have to begin as let us say, a “young” one and progress upwards in the usual manner, steps being predetermined by the campaign referee. -Original Dungeons & Dragons , 1974, emphasis mine I have just had an exciting thought and I want to try to explain it without getting too in-my-head about editing it into a coherent essay that will convince everyone of my genius, so bear with me. In cooperative, multiplayer game design, it is common wisdom that differentiating roles and assigning them to different players is a good way to increase player engagement and sense of teamwork. Everyone has a role to play, no one feels simply along for the ride or that they have nothing to do. Everyone feels like they have a unique reason to be in the game. That’s the ideal, anyway. Character cards in Forbidden Island ...